AI Insights · Timothy · July 2024
Top Fish Games on iOS in Argentina: Q2 2024 Performance
In Q2 2024, Fishdom led the fish games category on iOS in Argentina with strong downloads and revenue growth, while other titles like Hungry Shark Evolution and Hungry Shark World saw varied performance.
In the second quarter of 2024, the top fish games on iOS in Argentina exhibited diverse performance metrics. Data from Sensor Tower highlights the trends in downloads, revenue, and weekly active users for the leading five titles: Fishdom, Hungry Shark Evolution, Hungry Shark World, Aquarium Land - Fishbowl World, and My Dolphin Show.
Fishdom from Playrix led the category with notable revenue growth, starting at approximately $1.7K in the first week of April and peaking at about $3.1K in mid-June. Downloads surged particularly in June, reaching a high of around 805K in the week of June 10. Weekly active users showed fluctuations, with a peak of approximately 8K in late April and a decline to around 6.3K by the end of June.
Hungry Shark Evolution from Ubisoft experienced varied revenue, peaking at approximately $58 in late May. Downloads saw a significant spike in early April, reaching around 329K, but tapered off to approximately 79K by the end of June. Weekly active users peaked at about 1.8K in mid-April and showed a downward trend towards the end of the quarter.
Hungry Shark World, also from Ubisoft, had inconsistent revenue, peaking at about $73 in late April. Downloads fluctuated, with a peak of approximately 276K in mid-June. The game saw a steady increase in weekly active users, rising from around 1.9K in early April to about 2.9K by mid-June.
Aquarium Land - Fishbowl World from HOMA GAMES had minimal revenue but showed consistent downloads and active user engagement. Downloads peaked at around 229K in early May, while weekly active users reached a high of about 720 in the same period.
Lastly, My Dolphin Show from SPIL GAMES had no reported revenue for the quarter. Downloads were relatively low, peaking at around 56K in late April. Weekly active users saw a peak of about 94 in the same period but generally remained low throughout the quarter.
For more detailed insights and data on these games, visit Sensor Tower.